Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The sidhe sometimes have more lonesome among them who prefer the tracking and scouting to actual combat. These, known as wanderers, are armed with short spears that they use quite ... convincingly, though their real usefulness is for running ahead. Their extreme swiftness comes, however, at a price as they fight almost armorless and die fast in direct combat.
Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | |
---|---|
Advances to: | Tracker |
Cost: | 17 |
HP: | 26 |
Movement: | 8 |
XP: | 40 |
Level: | 1 |
Alignment: | chaotic |
ID | Sidhe Wanderer |
Abilities: | skirmisher |
spear pierce | 5 - 3 melee | ||
spear pierce | 7 - 2 ranged |
Resistances: | |
---|---|
blade | -20% |
pierce | -10% |
impact | -10% |
fire | 0% |
cold | 20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 40% |
Cave Wall | 100 | 100% |
Chasm | 100 | 100% |
Deep Water | 100 | 20% |
Forest | 1 | 70% |
Grassland | 1 | 40% |
Hills | 2 | 50% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Snow | 2 | 40% |
Swamp | 2 | 30% |
Village | 1 | 60% |